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Understanding virtual reality : interface, application, and design / William R. Sherman, author

By: Contributor(s): Material type: TextTextSeries: Morgan Kaufmann series in computer graphicsPublisher: Cambridge, MA :Morgan Kaufmann , 2019 Morgan Kaufmann, [2019]Copyright date: ©2019Edition: Second editionDescription: xxix, 908 pages :; illustrations : 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • rdacarrier /volume
ISBN:
  • 0128183993(paperback)
  • 9780128009659
Subject(s): LOC classification:
  • QA76.9.H85 WIL
Contents:
Pt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.
Summary: Addresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.
Item type: Books
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books GSU Library Epoch General Stacks NFIC QA76.9 WIL (Browse shelf(Opens below)) 1 Available 50000006028

Includes bibliographical references (pages [823]-862) and indexes.

Pt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.

Addresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.

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