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Understanding virtual reality :|interface, application, and design /|William R. Sherman,

By: Contributor(s): Material type: TextTextSeries: Morgan Kaufmann series in computer graphicsPublisher: [Cambridge, MA] :Morgan Kaufmann ,|c 2019] Morgan Kaufmann, [2019]Copyright date: 2019Edition: Second editionDescription: xxix, 908 pages :| b illustrations ; |c 24 cm. 908 pages : |c 24cmContent type:
  • text | btxt | 2rdacontent
Media type:
  • bn|2 unmediated
Carrier type:
  • |2 rdacarrier /volume
ISBN:
  • 0128183993(paperback)
  • 9780128183991(paperback)
  • 9780128009659
  • 0128009659
Subject(s): LOC classification:
  • QA76.9.H85|WIL
Contents:
Pt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.
Summary: Addresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.
Item type: Books
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Includes bibliographical references (pages [823]-862) and indexes.

Pt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.

Addresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.

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