000 02151cam a22003977i 4500
003 GSU
005 20240719114409.0
008 190731t20192019maua b 001 0 eng d
020 _a0128183993(paperback)
020 _a9780128009659
040 _aGSU e . rda
_beng
_cGSU
_erda
050 0 0 _aQA76.9.H85 WIL
100 1 _aSherman, William R.,
_eauthor.
245 1 0 _aUnderstanding virtual reality :
_binterface, application, and design /
_cWilliam R. Sherman,
_hauthor
250 _aSecond edition.
260 _aCambridge, MA :Morgan Kaufmann , 2019
_bMorgan Kaufmann,
_c[2019]
264 1 _aCambridge, MA :Morgan Kaufmann , 2019
_bMorgan Kaufmann,
_c[2019]
264 4 _c©2019
300 _axxix, 908 pages :;
_b illustrations :
_c24 cm.
336 _atext
_btxt
_2rdamedia
337 _aunmediated
_bn
_2rdamedia
338 _ardacarrier /volume
_bnc
_2rdacarrier
490 1 _aThe Morgan Kaufmann series in computer graphics
504 _aIncludes bibliographical references (pages [823]-862) and indexes.
505 0 _aPt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.
520 _aAddresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.
650 0 _aVirtual reality.
650 0 _aHuman-computer interaction.
650 7 _aHuman-computer interaction.
_2fast
_0(OCoLC)fst00963494
650 7 _aVirtual reality.
_2fast
_0(OCoLC)fst01167688
650 7 _aVirtuele werkelijkheid
_2gtt
650 7 _aMens-computer-interactie
_2gtt
700 1 _aCraig, Alan B.,
_eauthor.
830 0 _aMorgan Kaufmann series in computer graphics.
942 _2lcc
_cBK
_hQA76
_n0
_esecond edition
_i.9.H85
_kQA
_m WIL
999 _c2139
_d2139